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Completed khaki look for Roy Stratik character, to be Blender 2.8 3D model for import into U4 >> | Unreal Engine

Game project is Escape from Mill Station: http://escapefrommillstation.com/

Top similar posts to Completed khaki look for Roy Stratik character, to be Blender 2.8 3D model for import into U4 >> | Unreal Engine

Character model animation extracted from Unreal Engine 1(rigging problems)

You see I extracted old Jazz Jackrabbit model from Unreal Engine 1 thanks to software application named UModel Viewer then I imported .d3d/.a3d to Blender.No worries I didn't use someone else 3d models from many different games only from that first unfinished pc demo.Well Witcher 1 also had two different demos.I'm excited of old school 3d low polygonal visuals from late 90's of Dean Dodrill's indie game Never Stop Sneakin' kind of like first Metal Gear Solid parody.So I'm just wondering why I ca...

Import 3D model into Unreal Engine 4

(Sorry if I misunderstood the context of what I want, I'm currently noob in game development). I want to retrieve a 3D model from let's say Saints Row 3, and import it to Unreal Engine 4, is it possible ? If not is there a way to create it from scratch ? What is the right way to achieve what I want ?...

How do you import non-humanoid animations into unreal from blender? | Unreal Engine

I am currently at a loss trying to import a serpent like character into ue4 with out it crashing then me cursing the engine itself. if its a non animation file it will crash when i try to add a skeleton and if it is animated file it will only want to add ue4 default skeletons then it will crash. So I am kind of at a loss here hoping anyone has an answer on how to import non humanoid (a head, 2 arms, a chest, two legs....) animations or get characters in to ue4 to animate in the editor. Thanks in...

3D Blender model of Catalina PBY imported into Unreal 4 version 2 published >>>> | Unreal Engine

Version 2 is out. Here it is: http://worldofclouds.com/mcatpby.html ...

Blender Model Assets to Unreal Engine | Unreal Engine

So I'm working on Assets for a game but I need to know if the assets need to have actual real world dimensions for it to look right in the Unreal Engine the assets are made in blender....

Why does PlayerController "own" the yaw pitch and roll, but the Character "owns" its location? | Unreal Engine

Hi folks, I'm new to UE4 and am trying to understand some basics concepts around controlling a character pawn. I'm fumbling around trying to implement some character movement logic. I'm going for the basic WASD to move the character forward, back, side to side - like in pretty much every basic first person shooter. I also want the mouse input to rotate the character around. I've got my own custom PlayerController and Character classes. Adding the code to move the character around - front, bac...

DataSmith import issues | Unreal Engine

Hi everyone! I have been using Studio since its release and I have to say that I am very excited about the results I´ve got so far and also a bit disappointed while I'm performing different tasks. I´d like to bring up some issues I had for a while and I can´t seem to fix no matter what I do: - When I export an object with a custom collision in it previously created inside 3Ds Max and properly named (SM_Box to SM_UCX_Box) to Datasmith and import it into UE, just an empty actor is imported into...

Help with character mesh. | Unreal Engine

Im trying to make gloves for a player... and i wish to hide the characters hands behind it... I have made the gloves, but when i click the option "hide character mesh", it hides the entire body, not just the hands of the character. Is there a way i can get it to hide just the hands underneath? thanks....

TutorialVery easy and simple "Doom like" sprite based character | Unreal Engine

This tutorial is in response to this thread, I recorded a video but I stopped half-way the editing process because I had other priorities but I thought I could show some captures of my graph to help anybody wanting to have actors using sprites and different angles, just like in Doom or Duke Nukem 3D. The end result is "something" like this: And I say "something" because as I'll show, I made some changes to what I had back when I recorded that to make all the angle calcul...

[Blender] Using the Clothing Tool in UE4 | Unreal Engine

Hello, I have created a character in Blender (mesh + skeleton) and I would like to use the Clothing Tool in UE4 for my character's scarf : https://i.imgur.com/CGo53DP.png But I can't only select my scarf for making a cloth... I am forced to select all my character to make a cloth with the "section selection". Here are the components and the meshes I have exported : https://i.imgur.com/ZIwdrYi.png I just selected all the meshes + the armature at the end and I have no problems so far wh...

Blender importer for t3d | Unreal Engine

I just found this by searching a way to convert \ import t3d file in the unreal engine4. Blender 2.7+ only http://www.clintons3d.com/plugins/wip/index.html ...

Cast To Pawn (or Character) from Blueprint fails consistently | Unreal Engine

I must be missing the most simple of things, but even after hours of searching Google, I'm at a loss. I am working on the most basic movement of items (pawns and characters) inside my game, and have created a blueprint that I'm using as a trigger. When my player walks over the trigger blueprint, it successfully posts that the walkover was successful. Once that happens, I've used "Cast to" my other item(s), and once this occurs, I set a 'pass/fail' text to show whether or not this was ...

Can I change Shader Model 5 to OpenGL 3 (ES 2) runtime? | Unreal Engine

I had packaged my game in Shader Model 5 and OpenGL 3 (ES 2). I had successfully run them individually either Shader Model 5 or OpenGL 3 (ES 2). Is there any way to change them at runtime from Shader Model 5 to OpenGL 3 (ES 2) or OpenGL 3 (ES 2) to Shader Model 5? ...

Character Indirect Lighting | Unreal Engine

Hi I have done lighting for an Interior scene. I have used very high Indirect Lighting Intensity for both my Sun and Sky light, 24 and 15 respectively. Now when I put movable object in the scene it starts glowing as there the indirect intensity used for lights is too high. Is there any way to exclude movable objects from the indirect lighting volumes or reduce the impact of it, so i could lit it using a separate light rig. Really need to know how Characters are lit in engine so nicely...

Error after HDRI import | Unreal Engine

After I've imported a 4k HDRI background as a skysphere texture I keep getting an error that states "Texture streaming pool over 200mb" how do I fix this? I know I can switch off the warning but I want to do things properly and remedy whatever the engines complaining about, but I don't know how....

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