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Migrate/Move doesn't take care about paths! (Utter insanity when coming from Unity.) | Unreal Engine

I've had one heck of a problem figuring out why the Advanced Vehicle Template couldn't function from within a subfolder of another project.

Apparently, Unreal stores hard coded path values in its blueprints, which in this day and age sounds utterly bonkers.

Here's what happens if I move the Geometry/meshes folder INTO the VehicleAdv folder:



So confusing to a new user, as I did not delete anything, I just moved it, using the content browser in the Unreal Editor.

Why aren't all references to that objects automatically updated on a move command?


(EDIT: Any why does the Advanced Vehicle template spread itself out in three different folders in my project root directory? The Geometry/meshes folder is utterly unecessary, and there's actually a material in there as well, when there's already a materials folder under VehiclesAdv. And why isn't the VehiclesAdvBP folder names Blueprints and located within the VehicleAdv folder in the first place? So messy and apparently no easy way to clean up that mess!)

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